showing 18 games

namepublisher(developer)year arrow_downwarddescription
Super Off Road Tradewest;Bergsala AB (Software Creations)1991Test your stadium off-road driving skills against Ivan "Iron man" Stewart. Have a friend join in for great 2-player competition. As you race, you earn money to upgrade your Toyota truck.***
[37]***US version
[32]***European version
[29]***Japanese version
[29]***
[27]***Published 1991, SNS-OR-USA, in the USA. Published 1993-06-24 in Sweden by Tradewest but distributed by Bergsala AB.
[Zerothis]
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U.N. Squadron  Capcom;Daipro (Capcom)1991Japanese version
[22]***
[64]***
[37]***Japanese version
[32]***
[29]***Do battle in eight different environments spanning the globe in this airborne adventure. The evil Project 4 has taken over control of the nation of Aslan, leaving only a tiny airfield unoccupied. Using this pocket as your base, you¿ll command an entire squad of pilots through dogfights, air-sea battles, and counterstrikes. Winning this war will mean destroying all eight of Project 4's bases, and that's no small task. You'll have plenty of missiles, lasers, and bombs-but so will Project 4. Control one of six high-powered aircraft as you journey through deserts, over turbulent waters, and deep into occupied forests. Or you could just let the world be overrun by terrorists. It's up to you.***
[27]
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The Legend of Zelda: A Link to the Past  Nintendo1991
[30]***
[66]***Japanese version
[32]***
[64]***Also reviewed in Nintendo Player #7 without score.
[46]***
[37]***European version
[29]***Japanese version
[29]***
[27]***A Link to the Past (LTP throughout) was a ground-breaking game for the Zelda series. Besides being the first Zelda for the SNES, it was the first to have a semi fleshed-out plot. By semi fleshed-out, I mean something more than collect crystals and kill Ganon. Instead, it had a retrieve 3 pendants, collect the 'Master Sword,' kill Agahnim, _then_ collect crystals and [spoiler]kill Ganon (revealed to be Agahnim's alter-ego).[/spoiler]
Despite my sarcasm, I actually enjoyed (and continue to enjoy) this game having beaten it at least 15 times and I still keep coming back for more. The wonderfully engaging plot (mentioned above) actually takes place *before* the first 2 Zeldas, and so is technically a prequel. The game-play departs from the Zelda 2 RPG style, and returns to it's roots as a top-view adventure game with RPG elements. Unlike the first Zelda, communication plays a fairly important role in this installment. There are friendly, non-cavedwelling NPC's that you can, indeed are required, to get information from. Some play an important role, some are there just to annoy the living shnike out of you. Fighting is still basicly the same as in the original, as is the heart and money system. However, the overworld/dungeon system has changed drastically with the addition of an in-game map that actually shows important locations. i.e. Where you are, where you need to go, and enough detail to make getting there possible.***The Zelda Link to the Past [[link:http://www.romhacking.net/hacks/170/ Master Quest]] hack has brand new dungeons, overworlds, music, etc.
[cjlee001]
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Ultima VI: The False Prophet  FCI;Pony Canyon (Origin)1992Censored:
Into text is heavily modified.
There is also no blood.
Enemies are "defeated" not "killed". They are not "barely wounded", "lightly wounded", "severely wounded", or "heavily wounded". Damage stats are given instead. "defeated" enemies vanish (no bodies).
"Kill" is always replaced with "Destroy".
Gargoyles don't have horns
The Gargoyle priest killed by a crossbow bolt in his head is not seen
Certain non-combatants cannot be attacked.
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Wheel of Fortune Califon;Gametek;Imagitec Design (GameTek)1992Trivia labelimageminimize
The Magical Quest Starring Mickey Mouse  Capcom;Disney (Capcom)1992[media=youtube]https://youtu.be/O62zspxduU4[/media]***Emperor Pete has stolen Pluto. Now, Mickey will muster his magical might to save his canine companion.
Try to avoid the snakes and bees that are hidden in the Treetops. Use the magic turban to dazzle Pete's guards in the Dark Forest. Become a firefighter, and extinguish the flames of the Fire Grotto. Finally, you'll infiltrate Pete's castle to explore the dungeon and rescue Pluto.
Only you can help Mickey as he goes on THE MAGICAL QUEST.***
[66]***
[37]***
[32]***Japanese version
[29]***
[27]
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Wheel of Fortune Deluxe Edition Califon;Gametek (GameTek)1993Trivia labelimageminimize
Rock N Roll Racing  Interplay;Namco (Silicon & Synapse;Software Creations)1993[media=youtube]https://youtu.be/hrGNBe_6zbo[/media]***
[45]***
[32]***European version
81% for one player
89% for two players
[29]***82% for one player
89% for two players
[29]***
[27]***An excellent racing game that's easy to pick up, but somewhat difficult to master. Considered a classic by some, Rock N Roll Racing flew under the radar of most gamers due to minimal publicity. With a combination of interesting characters, a post-apocalyptic sci-fi feel, running commentary by "Loudmouth" Larry Huffman, a series of cars that could be purchased and upgraded as you win cash, and a classic rock soundtrack, it's hard to dislike the game. Just watch out for missiles from behind!
[Jacquismo]
[Jacquismo]***Published by Interplay in the USA
Published by Namco Limited in Japan.
Published 2014 on Battle.net by Interplay for play on Windows (This version is slightly different from the original). Once extracted from the zip, ROCK.BIN loads and runs fine on ZSNES in MS-DOS, FreeDOS, Mac, and Linux (and maybe Xbox too). This game is not Freeware. Blizzard retains full copyright and the downloaded version includes and EULA restating Blizzard's ownership. No right to redistribute or otherwise treat this version as Freeware is granted by Blizzard.

A remake of Racing Destruction Set. This game was also preceded by the similar [game=#8126]RC Pro-Am[/game]. Race on isometrically viewed tracks constructed from a limited number of pieces of the same width.
Improvements over RC Pro-Am include:
Three levels of difficulty.
1 or 2 players simultaneously via split-screen.
An additional 1-2 player verses split-screen mode.
Armor/Hit points (vehicles don't explode with only one hit).
Collisions cause damage at all times.
Only money and armor repair power ups are collected from the track. All other upgrades are purchased between races.
Nitro device, jump device, homing missile device, Oil slick device.
3 devices at once. Ammo limited to a maximum of 6 charges per device. Ammo is filled to capacity each lap.
Hovercraft and tracked vehicles added.
Non-flat tracks. Catching air and leaving the track. Jumping over opponents. One way jumps and gaps in the track.
Multiple track surfaces with different properties.
Vehicles can shoot or mine themselves.
Crisscrosses and multiple paths for some tracks.
Game has and ending and is 'beatable'.
Sufficient skill to continue playing is determined by a system of racing points and divisions instead of limited lives and continues.
Water obstacle is replaced by sticky goo obstacle.
A password save function. Passwords are universal and work on [game=#7050]original SNES version[/game] or [game=#10176]Genesis version[/game].
Commentator, Loudmouth Larry
This version of the game features these songs:
Paranoid by Black Sabbath
Born to be Wild by Steppenwolf
Bad to the Bone by George Thorogood
The Peter Gunn Theme by Henry Mancini
Radar Love by The Golden Earrings

RC Pro-Am features not include:
Collecting all powerups from the track.
Lives and continues.
A trophy room.
Invincibility powerup.
Rubberband and nitro powerups for AI opponents when they fall behind. It is possible to lap opponents.
AI opponents upgrade their vehicles on a schedule instead of matching the player's choice. So upgrading is an advantage.

Quirks:
Passwords only save 6 digits of cash, if you acquire more than that, only the last 2 digits are saved. So $999,950 is saved but $9,999,950 becomes $50.
Some created passwords can cause the game to crash at random.
You may enter the same password for players 1 and 2 at the same time.
Dirty connectors or cheat devices can cause the game to play in different mode where all powerups can be collected from the track. Presumably this mode was part of an earlier version of the game that was not fully removed before production. This 'powerup mode' crashes randomly.

[spoiler=Secrets and Passwords;Secrets and Passwords]|Hold L+R+Select and press right on the character selection screen until you see Olaf. Now he is unlocked and can be played as driver.
Hold L+R+Select and press right on the planet selection screen until you see Inferno. Now this planet is unlocked and you can race there.
The Phantom is a hidden character and has even better stats then Olaf. It is only playable by way of passwords or cheating devices
Play as The Phantom in a fully upgraded blue hovercraft with $500,000 on Chem IV (LV 1) division B: T1D7 HQPY SWJ!, or division A: K1D7 HQMY SWJ! OR red hovercraft division B: T5D7 HQPV SWJ!, or division A: K5D7 HQMV SWJ!
Play as The Phantom in a fully upgraded blue hovercraft with $500,000 on Drakonis (LV 2) division B: S1D7 HQP6 SWJ!, or division A: J1D7 HQM6 SWJ! OR red hovercraft division B: S5D7 HQP3 SWJ!, or division A: J5D7 HQM3 SWJ!
Play as The Phantom in a fully upgraded blue hovercraft with $500,000 on Bogmire (LV 3) division B: 8ZDQ HQPF 92J!, or division A: 0ZDQ HQMF 92J! OR red hovercraft division B: 83DQ HQPB 92J!, or division A: 03DQ HQMB 92J!
Play as The Phantom in a fully upgraded blue hovercraft with $500,000 on New Mojave (LV 4) division B: 7ZDQ HQPP 92J!, or division A: ZZDQ HQMP 92J! OR red hovercraft division B: 73DQ HQPL 92J!, or division A: Z3DQ HQML 92J!
Play as The Phantom in a fully upgraded blue hovercraft with $500,000 on NHO (LV 5) division B: 6ZWQ HQNY 5TJ!, or division A: YZWQ HQLY 5TJ! OR red hovercraft division B: 63WQ HQNV 5TJ!, or division A: Y3WQ HQLV 5TJ!
Play as The Phantom in a fully upgraded blue hovercraft with $500,000 on Inferno (LV 6) division B: 5ZWQ HQN6 5TJ!, or division A: XZWQ HQL6 5TJ! OR red hovercraft division B: 53WQ HQN3 5TJ!, or division A: X3WQ HQL3 5TJ![/spoiler]
The controls:
Fire=Y. Gas=B. Oil/Mines=A. Jump/Nitro=X. Brake=↓
Use L and/or R when turning to modify your turning speed.
L,R=slow turn left or right.
←,→=turn left or right.
←+L+R,→+L+R=medium turn left or right
←+L,→+R=fast turn left or right
Cross system multiplayer (xband, kalleria, battle.net, etc) between SNES and Genesis is not possible without game specific custom software (that does not yet exist as far as I know).

[spoiler=Show Windows version controls and config;hide win controls]This is the default controls. As the game is run via a custom build of the ZSNES emulator, they can be changed (zinput.cfg). A game controller can also be used. Other ZSNES specific options can altered as well (zsnesw.cfg).
Fire=A. Gas=Z. Oil/Mines=X. Jump/Nitro=S. Brake=↓
Use D and/or C when turning to modify your turning speed.
D,C=slow turn left or right.
←,→=turn left or right.
←+D+C,→+D+C=medium turn left or right
←+D,→+C=fast turn left or right

Start/Pause = Enter
Select = Right Shift (disabled?)
Toggle Fullscreen = Alt-Enter
Exit = Quit[/spoiler]RnRR was not Interplay or Silicon & Synapse's first attempt at remaking Racing Destruction Set. 2 years earlier they had created [game=#7037]RPM Racing[/game]. "RPMII" was the working title of RnRR. Notably, RnRR does not include a track editor or save RAM; both of these features were available in RPM Racing.
[Zerothis]
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Secret of Mana  Square1993[media=youtube]https://youtu.be/IhkrKmANoik[/media]***[b]Development History:[/b]

Seiken Densetsu: The Emergence of Excalibur was planned to be a massive 5 disk, 4 player RPG for Nintendo's Disk System that reached a stage of development that had Square confident enough to accept payments for pre-orders. But it never quite came together before financial troubles threaten to bankrupt Square in 1987. As a last magnus opus, Square published Final Fantasy before closure. Surprise, FF rescued the company from financial demise. Square was reluctant to give up Seiken Densetsu because they had spent resources setting up the intellectual property rights associated with it (and taken pre-orders). The Seiken Densetsu project was reopened, this time as an cartridge based game, due to the waning popularity of the Disk System. But other projects kept occupying their people, such as Final Fantasy II, and Final Fantasy III. At one point, the title was referred to as ファイナルファンタジーIV (Final Fantasy IV) in the press; but internally, the massive project seemed doomed, so much so, that Square slapped the name on a Final Fantasy spin-off for Gameboy, 聖剣伝説 ~ファイナルファンタジー外伝~ (Seiken Densetsu: Final Fantasy Gaiden/Final Fantasy Adventure/Mystic Quest) that was originally named Gemma Knights. This is where the NES version of the game ends. Then came the announcement of the Super Nintendo CD-ROM add-on. Final Fantasy Gaiden did well enough for a sequel, so Seiken Densetsu: The Emergence of Excalibur was reinvigorated as a CD-ROM project. Some elements of Final Fantasy Gaiden were added to the design. Finally, the project was finished, then Super Nintendo CD-ROM venture collapsed, Seiken Densetsu was over, sort of. The game was speedily chopped down to cartridge size and published as Seiken Densetsu 2/Secret of Mana.

DOG was a cooperative venture between 7 videogame companies that developed games then published them under the Square brand. During the "ファイナルファンタジーIV" stage, all materials used the DOG Square label.***
[100]***
[32]***Once upon a time, the power of Mana was used by all people and helped their civilization grow. But as evil forces took control of Mana Fortress, there was no way out but a war which destroyed the Mana-based civilization but eventually brought peace to people. The events of the past became but legends to the new generation of humans. But history repeats itself... One day, a young village boy finds a rusty sword stuck at the bottom of a river. He doesn't know this sword is the famous Mana sword, the one that won so many battles before. By drawing the sword out of the river bottom, the boy unwillingly summons hordes of monsters, and is expelled from his village. A mysterious knight Jema is the only man who helps him and gives him instructions for the future. First, he must repair the sword, and then, with its help, take control of Mana seeds which can be found in eight great castles.***
[45]***European version
[29]***Japanese version
[29]***
[27]***[b]Tags[/b]
While developed as the first game in the Seiken Densetsu series, it ended up becoming the sequel to [game=#8669]Final Fantasy Adventure[/game]. Each player (up to 3) controls a member of a cooperative group. Uncontrolled characters are played by computer AI according to strategy set by the lead player. There are sprite like characters in the game. A good portion of the game takes place in forest areas. androgynouscharacter? There are rooted and unrooted plants that move rapidly to attack the player. There are unrooted plant based creatures that move freely as if they were an animal. Ther are sprite like beings in the game. Killing enemies gains personal experience points for a player but a strike gains points for the skill level of the weapon that are holding during deed.
[Zerothis]***Good and evil battle for a young warrior's heart. There is one force in the universe that keeps good and evil in perfect balance. It is called the tree of Mana. But a magic sword has tricked a young warrior into upsetting this balance, spreading evil throughout the land. Thus, the warrior must undertake a dangerous journey to find the seeds of the Mana tree, which have been hidden for centuries. Only then can perfect harmony be restored. In this incredible adventure, things are not as they seem. Magic swords release evil as well as fight it. Treasure chests hold booby traps. Monsters are friends and friends are enemies. Potions give power, black magic takes it away. Dragons fly, weapons change. It's a world turned upside down that you must help the warrior make right. And the only way to succeed is to solve the Secret of Mana.***Ahhh, old school SNES RPGs... aren't they great? And Secret of Mana (henceforth SoM) was, and indeed still is one of the best. An action-orientated RPG along the same lines as the equally wonderful Zelda games, SoM is one of those games that I can keep playing through without getting bored. The plot is good, if a little unoriginal, and it has a great multiplayer option, a rarity in SNES RPGs.***One of the greatest RPG's ever made for SNES. It comes in English and a few other languages, like French, German and Spanish.
[DjOuL]***I likeit.It's the best!!
...
thats all
[WOODY]
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Shadowrun  Data East;Laser Beam (Beam Software)1993According to game developers, this game was built upon the "core" of [game=#8055]Nightshade[/game]. This was done to meet the short deadline they had to complete a game based on the Shadowrun license. Another reason they needed to take this shortcut was because most of their adventure game designers left the company after Nightshade was done. To further complicate things, the game's development was put on hold for years and restarted with 6 months left to finish. Even though there was a new team and a new writer, everything had to fit with the story that had already been approved by FASA (there was no creative control to alter this previously approved story)***Loosely based on the novel [i]Never Deal with a Dragon[/i], by Robert N. Charrette.***The hilarity of the Johnny Mnemonic movie review aside, the story actually seems inspired by William Gibson's short story title [i]Johnny Mnemonic[/i] published via Omni magazine in 1981 and again via his [i]Burning Chrome[/i] collection of short stories in 1981. The Johnny Mnemonic movie actually came 3 years [b]after[/b] this game.

You wake up on a slab in a drawer in the local chop shop (morgue) in Seattle. Find out what happened. Discover Jake's life path. Discover who you can trust. Retaliate against the ones responsible. Fight against and with elves and dwarfs. Banish the undead. Battle sea monsters and dragons. Hack computers. Augment you body with technology and learn magic. Use a bit of detective work, lots of bullets, and public transportation.
[Zerothis]***This game is one of those timeless (although strangely unknown) games, which I so enjoy playing. Set in the 'distant' future, it follows the same path as the movie, no doubt based on this, staring the infamous Keanu Reaves, Johny Mneumonic. Summed up: You got a harddrive in your head, it's costing you a hell of a headache, and damn, you're going to get it out.
Very creative RPG-type level system, multiple weapons, but system of conversations get tiresome. Definitely a game worth playing, but you better be ready to try EVERYTHING to beat it.***Loved this game right from the start when i bought is for my snes 10 years ago for christmas. I bought secret of mana at the same time and shadowrun ranked before secret of mana. i spent all christmas holidays to finish the game.
Unfortunatelly i felt it was a bit short. Nevertheless if there would have been a part2 i would have bought it for sure.
[otaku-kun]
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Dragon Quest I & II  Enix1993Game description from RPGOne:

In Dragon Quest I you explore the world, defeating vicious Wyverns and evil Dragons in your quest to rescue the kidnapped Princess, retrieve the stolen Light Orb, and free the land of Alefgard from the grasp of Evil. In Dragon Quest II, you control three characters, two princes and a princess, descendants of the hero from Dragon Quest I. This time, your world is much larger, the enemies hunt in packs, and your task more complex. By land and by sea, you must explore both a new land and the original world of Dragon Quest I, all the while working to defeat the evil cult leader Hargon and his army of demons.

Unofficial English translation available:
[[link:http://www.rpgone.net/]]
[cjlee001]
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Ultima VII: The Black Gate FCI;Pony Canyon (Origin)1994This is drastically simplified version of the [game=#32923]Black Gate[/game], leaving in only some action-adventure kind of game from the original adventure-RPG with nary a dialogue left. This was done due to the limitations of the platform which simply couldn't handle the amount of data in the original.

The game engine itself was rewritten entirely in assembly for the platform, and considering the things left out, it can't be considered the same as Ultima 7 engine. This rewritten engine was re-used in the SNES [game=#38033]Savage Empire[/game].***Tags:
The 7th canonical game in the Ultima series and the first game in Ultima's Age of Armageddon. The player and party can use crossbows and bows. Ingredients can be mixed to bake bread and other things. Cheese is available as food. A variety of items can be crafted into other items. There are pumpkin fields in the game, from which pumpkins can be harvested. Flight of the Bumblebee is played at one point, Rule Britannia is overplayed. Unicorns are mentioned in in-game books and by characters[spoiler=and;and]one can be found by the player also.[/spoiler]. But due to the censorship of this game, the role unicorns it reduced. The game and story are so heavily censored that its practically unintelligible.
[Zerothis]
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Breath of Fire II  Capcom1994Incorporating the same adventuring viewpoint and battle interface that made the original Breath of Fire so popular, Breath of Fire II became an instant favorite among RPG fans when it was released for the Super NES back in 1995. Breath of Fire II features four new fighting formations, which allows for greater control and strategy in battle. Adding even more depth to the series, players can combine their party members with Shamans to create enhanced characters.***Featuring a wide range of characters and personalities and a vast, endless world to explore, Breath of Fire II is the sequel to the original smash-hit role-playing game. In a world set 500 years after the previous installment, in a frontier village known as Gate, the father and sister of a young boy known as Ryu are suddenly abducted. Strangely, all the villagers appear to have completely forgotten everything about the incident, and Ryu has instantly become an orphan. At a church, Ryu meets Bow, another orphan in a similar predicament, and they slip away from town together to begin their adventure. Take advantage of the multiple game-play viewpoints found in the game (such as the quarter-view perspective during battles that made the original game so popular) to use exciting abilities like shaman fusing and dragon transformations and help these two heroes complete their mission.***This is a traditional RPG, and doesn't really do anything drastically different from other games in the genre with the battles. Enemy encounters occur at random while you are walking on the overworld, or when you're going through an area such as a tower or a cave. By looking at your menu, you are able to get a rough idea about how many random battles there are likely to be in the particular area you are in. Though they occur more at some areas than others, there will be many enemies to fight. This can become frustrating, particularly when you are in a confusing area or maze.***Another classic RPG that was butchered by Nintendo during translation. An unofficial translation with improved graphics and cosmetic modifications is being worked on here (they also have a completed German translation):
[[link:http://bof2.blogspot.com/]]
[cjlee001]
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BS Zelda no Densetsu Remix  Nintendo1995Released only on the Bandai-Satellaview add-on for the Japanese SNES console. Available for a total of 4 hours over a satellite network in Japan. Two unofficial English translations available.
[cjlee001]
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Secret of Evermore Square1995Late in the game the hero fights a boss named Coleoptera which is a palette swap of the first boss Thraxx (see the package shot for a drawing of that boss). Thraxx is probably a corruption of the word thorax, whereas Coleoptera is the scientific name of the order of beetles. The boss that goes by that name bears however no resemblance to a beetle at all. The literal meaning of the word Coleoptera does not make much sense either, as "coleo" comes from ancient greek [i]κολεός[/i] (koleos) which means sheath and "ptera" from [i]πτερόν[/i] (pteron) which means wing, referring to the chitinized front wings (elytra) which are characteristic for beetles and serve as a protection ("sheath") for the hind wings. Coleoptera from Secret of Evermore has no wings however.***When waiting a long time on the "The End" screen another screen appears which credits Brian Fehdrau for Dolly Grip. In movie production the Dolly Grip is responsible for operating the camera dolly. Brian Fehdrau revealed that he added that message for his wife Dolly.***In Dr. Sidney Ruttleberg's old, decaying mansion, a boy and his dog stumble upon a mysterious machine. By sheer accident they are propelled into Evermore, a one-time utopia that now has become a confounding and deadly world. A world of prehistoric jungles, ancient civilizations, medieval kingdoms and futuristic cities. During his odyssey, the boy must master a variety of weapons, learn to harness the forces of alchemy, and make powerful allies to battle Evermore's diabolical monsters. What's more, his dog masters shape-changing to aid the quest. But even if they can muster enough skill and courage, even if they can uncover the mysterious clues, they can only find their way home by discovering the Secret of Evermore.***
[46]***
[27]***[b]video games[/b] — the world of Evermore was originally a "video game" itself, but something apparently went wrong and became a reality of its own (based on the description in Wikipedia)***Secret of Evermore has a really involving story but is definitely directed towards a younger audience. The gameplay is almost completely the same as the Secret of Mana series, but the one thing that truly stands out about this game is the Alchemy system in which the spells you learn take ingredients for you to cast them, making the challenge level a lot better than games like FF3, where your characters basically become gods(at least in my opinion).***Decent RPG. If you want to play this game with your buddy in 2 player mode like Secret of Mana, you can do so by getting FuSoYa's patch:
[[link:http://fusoya.panicus.org/ http://fusoya.panicus.org/]]
[cjlee001]***Watch out for extremely cheesy humour within.
[Haoie]
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Rudra no Hihō  Square1996Rudra is correct romanization only if it refers to the [url=http://en.wikipedia.org/wiki/Rudra]storm god[/url], and is therefore not possible to be plural. Or if there's an official source that romanizes it as Rudra, but I haven't seen it. Considering how the Japanese like Asura and the others, this is very likely.***Unofficial English translation available:
[[link:http://agtp.romhack.net/ http://agtp.romhack.net/]]
[cjlee001]
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Dragon Quest III: Soshite Densetsu e...  Enix1996Game description from RPGOne:

This is a Super Famicom remake of the 1988 Famicom classic with improved graphics, sound, and programming. Over a dozen years ago, the kingdom's great hero Ortega embarked on a journey to defeat Baramos, but was said to have perished from a plunge a volcano. Presently, a single youth, on his 16th birthday, goes to the castle of Aliahan. The youth is the hero Ortega's only child. The King, recognizing the youth's determination to succeed the fallen father, commands, 'defeat the Demon Lord Baramos.' Assemble a team of companions, which are pre-made or player created, to save the world from the terrors of the Demon Lord Baramos. It also has never before seen features also like the personality system and small medals.

Many consider this to be the best of the Dragon Quest series. The translation project has passed through many hands. Dejap was working on this, but they're now inactive. There is a partial patch available on their site though:
[[link:http://www.dejap.com/ http://www.dejap.com/]]

RPGOne is currently working on DQ3 so check their site for progress:
[[link:http://www.rpgone.net/ http://www.rpgone.net/]]
[cjlee001]
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BS Dragon Quest Enix1998Released only on the Bandai-Satellaview add-on for the Japanese SNES console. Incomplete unofficial English translation available:
[[link:http://www.romhacking.net]]
[cjlee001]
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